They were on a group call with nothing to do. One of them shared a room code. Sixty seconds later, four friends were racing the same 8×8 grid — all visible to each other at the same time. The call erupted.
verified_user No account needed · Share the code · Start instantly
PRIVATE ROOM
SWIFT-47
4 players
Game 2 of 3
PLAYERS IN THIS ROOM
8×8 Pro Grid · "I demand a rematch!"
They'd been on the call for 45 minutes. They'd watched a YouTube short together, argued about what to watch next for 10 minutes, and were now just talking over each other.
Dev typed "kidoku.app/live" in the chat. "Just try this." He made a Quick Match room — capacity 8, got the code SWIFT-47 — pasted it into the call chat.
Within a minute, all four had opened the link, entered the code, and were staring at the same 8×8 grid. No download. No account. One link.
When the timer started, the call went silent except for typing sounds. Then Priya suddenly said "YES!" off camera. She'd finished. Dev was two cells behind her. Amir and Zara were still going. It felt like a sprint finish.
They played three more rounds. The results table from round 2 got screenshotted and sent in two other group chats. Six more people joined by game 5.
It wasn't the plan. Nothing about the evening was planned. But four bored friends on a video call had accidentally discovered the best group activity that needs no coordination, no downloads, and no explanation.
One person grabs a code. Everyone else joins instantly.
One person goes to kidoku.app/live, picks Quick Match or Grand Prix, sets the grid size (try 8×8 for groups of older players), and gets a 6-character room code.
Drop the room code in the group chat, and WhatsApp, or say it out loud on the call. Everyone opens the same link and types the code. No accounts. No downloads. Ready.
The same grid loads for everyone at the same moment. The leaderboard updates in real time. The person who finishes fastest wins. The rematch demands itself.
Classrooms, family calls, birthday parties, team socials — the room code holds up to 30 players. Every player sees the same grid, the same live leaderboard.
The leaderboard updates in real time. You can see who's in the lead. The person in 3rd place knows they can overtake. Finishing position feels earned.
Short enough to play three rounds. Long enough that speed and strategy both matter. The 8×8 is the sweet spot for groups of older kids or adults — hard enough to create a real gap.
Live Results — Game 3
Room SWIFT-47 · 4 players · Game 3 of 3
The room code means strangers can't enter unless you share it. You get to control who's in the game.
Room codes expire — each code is single-session and disappears when the game ends
No text chat — emoji reactions only. Nothing typed by players appears in-game.
Auto-generated usernames — SwiftTiger01, BoldPanda22. Real names never enter the system.
Phones, tablets, laptops — everyone joins from what they have. No account, no setup, no waiting.
Everything you need to know about Kidoku Live for this use case.
Yes. Visit kidoku.app/live, create a private room, share the 4-letter code with friends. Everyone opens the same URL and enters the code. No account, no download, no registration needed for any player. The session starts immediately when all players are in the room.
Private rooms support up to 20 players simultaneously. This covers most friend group, family, or small class scenarios. For larger groups like a whole school year, the Grand Prix handles any number of participants globally.
Yes. Kidoku Live is entirely online. Friends can be in different rooms, different houses, different countries. As long as everyone has the room code and a device with a browser, they compete in real time regardless of location.
Yes. One player can be on an iPhone, another on an Android tablet, another on a Chromebook — all in the same room, competing fairly. Kidoku Live is browser-based and device-agnostic. The experience is identical across all platforms.
Kidoku Live has no in-game chat by design. This is both a safety feature and a competitive feature — the focus stays on the puzzle. Most friend groups use a separate video call or chat app alongside the game. The shared leaderboard is visible to all players in real time.
The moment a player completes the puzzle, their name appears at the top of the live leaderboard with their time. All other players see this update instantly — creating the competitive pressure that defines the experience. The first-place notification is visible to everyone, which is why the reaction in the room is immediate.
Works on any call, any chat, any group. Generate a code in seconds and let the competition begin.
No downloads · Works on any device · 200+ players live now