Rohit's town has no chess club, no maths olympiad, no after-school competition. Kidoku Live's global Grand Prix doesn't know where he lives. It only knows his time.
verified_user No location data collected · Geography-blind leaderboard
GLOBAL GRAND PRIX
9×9 · Live Session
🌍 Global
127 players
LEADERBOARD
Up from 31st last week · Climbing daily
Rohit is 13. His school has no formal maths competition team. The nearest chess club is 40 kilometres away. His town has a population of forty thousand, which means the most competitive thing he does academically is class tests.
He's been playing the Grand Prix every evening after dinner. He times himself against the global pool — not a local bracket, not a city ranking. The global pool of everyone playing the 9×9 that session.
His first week he finished 31st. He knew exactly what slowed him down: he was re-scanning completed rows instead of trusting his elimination marks. He stopped doing that. Week two: 19th.
Week three, a session where 127 people played, he came 8th. The 7 people ahead of him might live in Mumbai, London, Singapore, or São Paulo. He doesn't know. The leaderboard doesn't say.
He showed his father the result. His father, who had been telling him to spend less time on the tablet, looked at 8th out of 127 global players and said nothing for a moment. Then: "What's the highest you've been?"
Rohit is now practising for the Hall of Fame. He wants to be in the top three, globally, for the 9×9. He's training for something real. Geography never got in the way.
Same grid. Same rules. No advantages for anyone. Just solve time.
Select your grid size. Grand Prix pools all global players at your grid size into the same live session. You see the same puzzle as someone in a different country at the same moment.
The puzzle is identical for everyone. First to fill the grid correctly wins. Position is locked in on completion — if you finish 8th, you finished 8th. That result stands.
Session results compound. Players who consistently rank in the top 10% across multiple sessions build cumulative standings. The story of improvement is measurable week by week.
Kidoku Live doesn't know where you are. The leaderboard doesn't filter by city, country, or school. If you solve faster, you rank higher. Full stop.
Moving from 31st to 8th in three weeks is the kind of trajectory local competition can't measure. Global ranking makes the improvement legible and concrete.
Top 3 globally for a grid size, by all-time best solve time. Getting there from a town of 40,000 with no club infrastructure is a legitimate competitive achievement.
9×9 Grand Prix — Global
— 4 players between —
127 global players this session
He's competing with players around the world. Nobody knows who he is, where he lives, or how old he is.
Auto-generated username — SwiftRohit_J is chosen by the system. No real name ever sees the leaderboard.
No location data — the system doesn't know or store where players are.
No communication between players — emoji reactions only. No DMs, no chat, no contact.
Geography only matters if someone decides it does. Kidoku Live never decided that.
Everything you need to know about Kidoku Live for this use case.
Yes. The daily Grand Prix at kidoku.app/live is open to all players worldwide with no registration required. A child in any city, town, or village can compete against players globally by visiting the site at 4 PM daily. There are no qualifying rounds, no fees, and no restrictions.
Completely real. Every player on the Grand Prix and Hall of Fame leaderboard is a real human who solved the same puzzle in the same live session. Rankings are calculated by completion time. There are no bots, no seeded positions, and no regional weighting. A child from a small town competes on exactly the same terms as a player from any major city.
In a typical Grand Prix session, 50–200 players participate from multiple countries. Placing in the top 10 means you solved the puzzle faster than all but 9 other players worldwide on that day. This is a meaningful competitive achievement, equivalent to winning a regional maths competition in terms of the actual logical skill required.
Improvement is highly individual but consistent daily players typically improve 30–50% in speed within 3–4 weeks. Moving from 31st to top 10 over three to four weeks of daily practice is a realistic trajectory that many players have achieved. The constraint-elimination scanning skills that drive speed are learnable and improve with repetition.
Players from across the world are in session. The 9×9 doesn't care where you are. It only cares how fast you think.
No location data · Anonymous global ranking · Free to enter