Rohan (10) and Ananya (8) compete about everything. Kidoku Live gave their rivalry somewhere productive to go. Rohan on 6×6. Ananya on 4×4. Same room code. The arguments are finally about technique.
verified_user Different grid sizes in the same room · Fair for any age gap
FAMILY ROOM
HERO-12
Series: Rohan 3
Ananya 4 🏆
TONIGHT'S RESULTS
Series lead: Ananya by 1 — "REMATCH!"
Rohan and Ananya's parents had long since stopped trying to prevent the competition. Everything became a contest: who finished dinner faster, who got to the bathroom first, who could name more capitals. The competition was constant and largely unresolved.
The family found Kidoku Live on a rainy afternoon. Their mum set up a room code and gave them each a device. The question was whether an 8-year-old on a 4×4 could beat a 10-year-old on a 6×6. Neither sibling knew how to answer that.
It turned out the 4×4 is faster to solve by design. Ananya, who had played no puzzle game and had no expected advantage, finished in under 2 minutes on her third attempt. Rohan's 6×6 took 3:41. He won his bracket. But she'd finished first. The argument about who won lasted all evening.
They've adopted a format: different grids, different brackets, each tracking their own series. The scoreboard keeps the record honestly, which means neither of them can revise history. The evidence is there.
The arguments are now about elimination strategies, about whether Rohan's top-left-first scanning is slower than Ananya's row-complete method. Their parents didn't plan to run a logic tutoring session. It happened because the game made it interesting.
Same room. Different grids. Clean scoreboard. No arguments about the rules.
Create a private room. Both siblings enter the same code and choose their grid size independently. They don't need to agree — the game handles different sizes in the same session.
The timer starts for both at the same time. Each plays their own grid. Finish time is what counts. The leaderboard shows both results side by side — no ambiguity about who finished first overall.
Save the room code and reuse it. The series becomes a standing record. Whoever holds the most wins has the bragging rights — until the next game proves otherwise.
An 8-year-old on a 4×4 and a 10-year-old on a 6×6 creates genuine uncertainty about who will finish first. Speed vs difficulty. Neither has an automatic advantage.
The younger sibling improves on 4×4. The older on 6×6. When the 8-year-old eventually moves to 6×6, the benchmark already exists. The rivalry upgrades automatically.
A single game result is always arguable. A 7-game series with an 8-record scoreboard is harder to dispute. Keep the room code. Keep the score.
Series Tracker — HERO-12
SwiftAnanya_8
4×4 bracket · 4 wins
BraveRohan_10
6×6 bracket · 3 wins
"I'll catch you in TWO games." — Rohan
Private room — only players with the code can join. The family room is closed.
No chat — the in-session rivalry is handled by the leaderboard, not by text messages
No accounts for either child — both join on-device, no credentials, no data
A structured contest with transparent rules is the most peaceful version of sibling competition possible.
Everything you need to know about Kidoku Live for this use case.
Yes. Kidoku Live's private rooms allow siblings to choose different grid sizes. A younger sibling plays 4×4 or 6×6 while an older sibling plays 9×9 or 10×10. The time-based leaderboard is fair across grid sizes — the younger sibling can win legitimately, which makes the competition genuinely exciting for both players.
The private room leaderboard shows results for each session. Most sibling pairs track their own series informally — noting wins and losses across multiple sessions. The Hall of Fame personal best tracking also allows siblings to compare their all-time bests on the same grid size.
You create a new room each session at kidoku.app/live. This takes under 10 seconds. The daily ritual of creating the room creates a small ceremony around the competition. Some siblings alternate who creates the room as part of the daily routine.
It is different. Board games require co-presence and setup time. Kidoku Live works from separate rooms or devices, takes no setup, and a session is shorter than most board games. For daily play rather than occasional family game nights, the low friction is a significant advantage.
Get a room code. Give each sibling a device. Let the clock decide. The rematch will be demanded immediately.
No accounts · Different grid sizes welcome · Productive rivalry guaranteed