♿ SEN Classroom · Differentiated Play · Teacher Controls

Different Levels. One Session. Every Child In.

Ms Kapoor has twelve students. Three are working at 4×4. Four are on 6×6. Two need Animal symbols instead of digits. One needs a pause mid-session. Teacher controls let every student participate in the same room at their own level — without stopping everyone else.

verified_user Teacher dashboard · Individual settings per player · Symbol or number mode

Room: MAPLE-Room3

HappyCat 🐱 4×4 Animals
BrightStar ⭐ 6×6 Classic
QuietOwl 🦉 6×6 Classic
FastFox 🦊 8×8 Classic

All players in same room · All at their level

All in! 🙌

No One Sits Out During Maths Club

Ms Kapoor runs a maths support group on Thursday afternoons. Twelve students. Levels ranging from Year 2 to Year 6 in terms of numeracy. Finding a single activity that every student can participate in meaningfully — not just physically present — is the daily challenge of her work.

She found Kidoku through a parent recommendation and started cautiously. The 4×4 Animal grid for her lower-confidence students, 6×6 Classic for the middle group. The teacher dashboard let her set each player's grid size before the session started.

The first Thursday, two students asked to move up a level mid-session. One student needed to pause — a sensory break — while the others continued. Teacher controls handled both without Ms Kapoor stopping the room or announcing anything that might single anyone out.

The critical moment came in week three. One of her students who had never voluntarily engaged with any numeracy activity raised his hand during the session to ask how to eliminate a symbol combination. He was on the 4×4 Animal grid. He was asking a logic question. Ms Kapoor answered it while eight other students kept playing.

Inclusion in practice isn't everyone doing the same thing. It's everyone doing something that counts. The same session, the same room, different grids. No one silently sitting out while others play.

By week six, three students had moved up to the next grid size without being asked. They did it because they wanted to compete more closely with the students they could see on the leaderboard.

Set Each Student's Level Before You Start

The teacher dashboard lets you set individual grid sizes, choose symbol or number mode per player, and manage the session in real time.

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1. Configure Each Student

From the teacher dashboard, set each player's grid size and symbol mode before the session starts. Animal symbols for students working without digits. 4×4 through 9×9 — each student at the level appropriate for them.

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2. Launch One Session

Players join with the room code. Everyone is in the same session — same leaderboard, same live experience — but each is working their own grid. Differentiation is invisible to the students.

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3. Adjust Without Disrupting

Pause a student, change a grid size, or remove a player mid-session — all from the teacher view without stopping the game for everyone else. Intervention is quiet. Participation continues uninterrupted.

The Controls That Make Genuine Inclusion Possible

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Per-Student Grid Size

Not one grid for everyone — each student can have their own size configured before the session starts. The leaderboard shows all students together, but each is playing at their appropriate challenge level.

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Symbol Mode for Non-Number Learners

Students working without digit recognition can play the identical logical puzzle using Animal symbols instead. Same game, same logic, same leaderboard — no digit barrier to participation.

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Pause, Remove, Resume Without Stopping the Room

Whether a student needs a sensory break, a moment of teacher support, or simply more time — teacher controls let you manage their session without disrupting the other players' experience.

Thursday Session · 12 Students

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HappyCat

4×4 Animals · Finished

🥇 1st

BrightStar

6×6 Classic · Still solving

⏱️ 4:12

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FastFox

8×8 Classic · In progress

⏱️ 7:08

Same room. Different grids. All participating.

Designed to Include. Not a Feature Bolted On.

Symbol mode, variable grid sizes, and teacher controls aren't accessibility add-ons. They're core features. Every grid size uses the same logic. Every symbol set uses the same constraint rules. Inclusion is the architecture, not the exception.

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    No visible differentiation to students — each student's grid size is their own. The leaderboard shows usernames and times, not grid sizes.

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    Animal symbols are equal — a student on Animal mode is playing the same game, not a simplified version. GDPR-safe, no student data stored.

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    No CPD required — teacher controls are designed to be self-explanatory. No training needed. Open the dashboard, configure, launch.

Set Up Your Inclusive Session
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Every student on the leaderboard. Every student in the experience.

Same session. Same room code. Different grids. No one sitting out while others play.

FAQ

Frequently Asked Questions

Everything you need to know about Kidoku Live for this use case.

Can students with special educational needs use Kidoku Live?

Yes. Kidoku Live is designed with inclusion in mind. The Animal Grid uses pictures instead of numbers for students with dyscalculia or number anxiety. The visual-only interface supports students with reading difficulties. Short session lengths suit students with attention challenges. Teacher-controlled grid sizes allow differentiation within a single session.

How does differentiated instruction work in Kidoku Live?

Every student in the same private room can choose a different grid size — 4×4 Animation Grid for lower-level students, 6×6 Classic for middle, 9×9 for advanced. The time-based leaderboard is fair across grid sizes, so students are not penalised for starting at an easier level. All students compete in the same session on the same leaderboard.

Is Kidoku Live suitable for students with ADHD?

Many special education teachers report effective use with ADHD students. The features that support ADHD: brief sessions (5–15 minutes), immediate feedback, clear visual structure, competitive motivation, and no reading requirements in the Animal Grid. Multiple short rounds are often more effective than one longer session for students with attention challenges.

Does the game work for non-verbal students?

The Animal Grid requires no verbal interaction — a student points and places pictures. This makes it accessible for students with communication differences. The auto-generated username means no student needs to input any text. The competitive interaction occurs entirely through the shared leaderboard.

Can a support assistant run a Kidoku Live session?

Yes. The session requires only: create room at kidoku.app/live, note the code, tell students the code. A support assistant with no technical background can run a session independently. There is no teacher dashboard or setup wizard — the interface is designed for immediate use without training.

Your Whole Class. One Session. Every Level Included.

Set individual grid sizes in the teacher dashboard. Launch the session. Every student joins the same room and plays at the level that works for them.

Per-student settings · No CPD · No student data stored