No accounts. No personal information. No persistent identifiers. Built from the ground up to pass every school privacy check — COPPA compliant, GDPR safe, and approved by DPOs same-day.
Meets FTC's 2025 COPPA requirements. Safe for children under 13.
No data processor agreements needed. DPO-approved.
No accounts, no names, no emails. Nothing collected, nothing stored.
Kidoku Live was built from the start to collect zero student data. This isn't a compliance afterthought — it's the architectural foundation of the entire game.
When a student joins a game, Kidoku automatically generates a temporary, anonymous username like QuickFox44 or BraveOwl12. No name is requested. No email address. No birthdate. No location. No account creation. The username exists only for the duration of that specific game session.
When the game ends, that username is discarded. Kidoku stores no persistent player records, no win/loss history tied to individuals, and no gameplay data that could identify a child. There are no user profiles, no login credentials, and no stored personal information of any kind.
This approach means there is nothing for school IT teams to audit, nothing for DPOs to review in vendor agreements, and nothing for parents to consent to. The game simply doesn't collect data — which is the safest data policy possible.
The Children's Online Privacy Protection Act (COPPA) is a US federal law that protects children under 13 from having their personal information collected online without parental consent. The FTC's 2025 amendments strengthened these protections further, with full compliance required by April 2026.
Kidoku Live meets every COPPA requirement because it collects no personal information from children under 13. No verifiable parental consent is needed because there is no data collection that would trigger consent requirements. The game does not use cookies or persistent identifiers to track children across sessions or websites.
The game has no in-game chat, no direct messaging, no friend requests, and no user-generated content features. Children compete on live leaderboards using temporary anonymous usernames only. There are no communication channels where inappropriate contact could occur.
COPPA compliance is automatic with Kidoku Live — not because we've navigated complex consent flows, but because the game's zero-data architecture eliminates the need for them entirely.
The General Data Protection Regulation (GDPR) requires schools in the UK and EU to protect student personal data with strict data processor agreements, privacy impact assessments, and lawful bases for processing.
Kidoku Live is GDPR compliant because no personal data is processed. There are no data flows to review, no third-party processors to contract with, and no data retention policies to document. When schools use Kidoku, there is no processing of personal data under GDPR definitions — which means no data processor agreements are required.
School Data Protection Officers (DPOs) consistently approve Kidoku same-day because there is nothing to assess. The game doesn't collect names, doesn't store identifiable information, and doesn't track students across sessions. DPO approval for Kidoku is often faster than for offline paper worksheets, which may contain student names.
For UK schools navigating DfE guidance on edtech data protection, Kidoku represents the gold standard: a tool that delivers educational value without creating any data protection obligations whatsoever.
Most edtech tools require IT approval, network configuration, vendor assessments, and data security reviews before teachers can use them in classrooms. These approval processes can take weeks or months.
Kidoku Live requires none of this. It's a URL that students visit in a web browser — no software installation, no Chrome extension, no app download, no network firewall rules, no single sign-on integration. Teachers write a 4-letter room code on the board, students type kidoku.app/live, and the game starts immediately.
Schools that have IT approval processes report that Kidoku is often the fastest tool they've ever cleared — or that it doesn't require clearance at all because it collects no data and requires no deployment. One school's DPO described it as "the easiest yes we've given all year."
For supply teachers, substitute teachers, and visiting enrichment providers who don't have time to navigate school IT policies, Kidoku works on day one. No forms, no waiting, no vendor agreements — just a URL that works on every Chromebook, iPad, and laptop already in the classroom.
No. Kidoku Live collects zero student data. No accounts, no email addresses, no names, no birthdates, no persistent identifiers. The game auto-generates temporary usernames like QuickFox44 for the session only, which are discarded when the game ends.
Yes. Kidoku Live is fully compliant with COPPA (Children's Online Privacy Protection Act) including the 2025 FTC amendments. The game requires no verifiable parental consent because it collects no personal information from children under 13.
Yes. Kidoku Live is GDPR compliant. No personal data is processed, so no data processor agreements are required. School DPOs consistently approve Kidoku same-day because there are no data flows to review.
Most schools do not require IT approval for Kidoku Live because it collects no student data and requires no school-wide deployment. It's a URL that students visit — no software installation, no network configuration, no vendor agreements.
None. Session usernames, game room codes, and gameplay data are discarded when the session ends. Kidoku Live stores no persistent player records, no win/loss history tied to individuals, and no identifiable information.
Kidoku Live has no in-game chat, no direct messages, no friend requests, and no user profiles. Children compete on live leaderboards using temporary auto-generated usernames only. Safety by design — no communication channels means no safety risks.
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